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Author Archives: Zach Davis
I’m Brian Mack and This Is How I Glyph. My internship with Pointwise kicked-off this past spring while I was finishing up the spring semester of my junior year at the University of Texas at Arlington. My first assignment was to … Continue reading
Continuing in a similar vein as Travis’ earlier example where he introduces the very first Glyph script he wrote that creates NACA-4 series airfoils directly in Pointwise, this week’s This Is How I Glyph entry introduces my very first attempt at Glyph scripting with AircraftMesher.glf. The … Continue reading
Approaches to discretizing models for physics-based simulation have matured considerably over the years with several meshing techniques from which to choose including: multi-block structured, overset, octree, advancing front, and so on. Each of these approaches has its benefits and drawbacks when comparing one with another. Convergence and solution accuracy are evaluated among three mesh configurations of an ONERA M6 wing to help determine whether there exist any advantages of using an unstructured mixed-cell meshing approach over other unstructured advancing front and multi-block structured options. Continue reading
The use of computer-aided design (CAD) software is particularly ill-suited during conceptual design where product development tends to be very open-ended and large changes to the geometry definition are typically required in order to explore a vast design space. Organizations … Continue reading