Category Archives: People & Places

I’m Lorenzo Alba and This Is How I Mesh

Hello! I was raised in Richardson, Texas. Although my home town is known as a hub for companies in the information technology and electronics industries, my father’s background as a mechanic resulted in me being raised as a grease monkey. … Continue reading

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Ten Gallons of Research: Spencer Owen’s Internship

Spencer Owen spent the summer on our Applied Research team working on new technology that’s still a version or two away from release. He made two new features quite a bit more robust through his testing and feedback.

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Up, Up and Away: Lorenzo Alba’s Summer Internship

Lorenzo Alba, a mechanical engineering student at the University of Texas at Arlington, spent the summer on our Technical Support team. Many of you will get to see his work close-up at the International Meshing Roundtable this coming October. But … Continue reading

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A Mathematician and Meshing: Tyler Anderson’s Summer Internship

We introduced you to Tyler Anderson a month ago. This Aggie math major finished his summer internship on our Product Development team last week and we wanted to share with you what he accomplished. 

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This Is Your Year to Win The Meshy Award

At the Pointwise User Group Meeting 2018 in Fort Worth on 14-15 November 2018 we will be recognizing a mesh with the coveted Meshy Award for its visual appeal, originality, and uniqueness. The prior winners of this prestigious award exemplify … Continue reading

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I’m Spencer Owen and This Is How I Mesh

The grandson of two engineers, the son of an architect and banker, and the brother of a physicist. I have always hopelessly been destined for a career in math and science. Raised in Winston-Salem, North Carolina; known historically as the … Continue reading

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I’m Tyler Anderson and This Is How I Mesh

Howdy! I was born and raised in the city of Allen, Texas. From a young age I quickly realized that I wanted to work in a field that relied strongly on the use of mathematics. In school I was always … Continue reading

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