Tag Archives: Plugin SDK

I’m Ethan Alan Hereth and This Is How I Mesh

I often wish I had an inspiring story about how I knew from a young age that I wanted to be an engineer, or that I’ve had a lifelong love of airplanes which led me into the field of CFD, … Continue reading

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I’m Philip Fackler and This Is How I Mesh

Being the son of a man who has served as a pastor and missionary in several places, there isn’t a place I would call my hometown. The closest thing would be Madisonville, KY. Thankfully, this is where I went to … Continue reading

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Plugin How-To – Porting an existing Plugin to a New SDK

Creating a Pointwise CAE plugin can be a little confusing. This leads to customers contacting our Support Team with a plugin development question that starts with the phrase “How do I…?” As always, our Support Team is happy to help you with … Continue reading

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Plugin How-To – Adding Solver Attributes

Manipulating the Pointwise Grid Model from within a CAE plugin can be a little confusing. This leads to customers contacting our Support Team with a plugin development question that starts with the phrase “How do I…?” As always, our Support … Continue reading

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Plugin How-To – Obtaining Face Counts

Using the Pointwise Grid Model from within a plugin can be a little confusing. This leads to customers calling our support team with a plugin question that starts with the phrase “How do I…?“ While many of these inquiries can … Continue reading

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Creating a CAE Plugin – Understanding The Pointwise Grid Model API (Part 2)

This post will cover the structured Pointwise grid model (PWGM). In Part 1 of Understanding The Pointwise Grid Model API, I covered the unstructured Pointwise grid model. If you have not done so already, I suggest you read Part 1 … Continue reading

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Creating a CAE Plugin – Understanding the Pointwise Grid Model API (Part 1)

The main purpose of a CAE plugin is to export a grid model. To do this, the plugin must convert the grid data as represented by Pointwise into a format supported by the solver the plugin is targeting. To do … Continue reading

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