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Tag Archives: plugins
I’m Cannon DeBardelaben and This Is How I Mesh
I’ve always had a passion for all things aerospace. One of my earliest memories is going up in a biplane where we proceeded to do barrel rolls and loops. As a kid I read every aircraft or space encyclopedia I … Continue reading
Posted in People & Places Tagged AIAA, Chrome, food, GitHub, Glyph, interns, internship, Outlook, Plugin SDK, plugins, Pointwise, Python, This Is How I Mesh, Visual Studio, webinars, YouTube 1 Comment
This Week in CFD
While it’s not for me to tell you what to watch or read, there are two must watch videos this week. The first – screenshot shown here – is a beautiful simulation of Rayleigh-Benard convection. The second is an article … Continue reading
Posted in Applications, Events, News, Software Tagged ANSYS, Beta CAE, Code_Aster, Discovery Live, FEATool, FEniCS, jobs, MeshFree, Meshy Award, OpenFOAM, Plugin SDK, plugins, Pointwise, Pointwise User Group Meeting, PowerFLOW, Rhino, SIAM Leave a comment
I’m Tyler Anderson and This Is How I Mesh
Howdy! I was born and raised in the city of Allen, Texas. From a young age I quickly realized that I wanted to work in a field that relied strongly on the use of mathematics. In school I was always … Continue reading
Posted in People & Places Tagged food, Glyph, Gmsh, interns, internship, Math, Outlook, Plugin, plugin library, Plugin SDK, plugins, Pointwise, Python, Spark, Texas, This Is How I Mesh, tutorials, Visual Studio 2 Comments
Mesh Import Plugins – New in Pointwise V18.1
With the new Grid Import API in Pointwise Version 18.1’s Plugin SDK, you can now read virtually any mesh file into the software.
I’m Brian Mack and This Is How I Mesh
I am currently a junior attending the University of Texas at Arlington majoring in Aerospace and Electrical Engineering. Many people ask, “Those are two distinctly different majors. Why both?” Well, I have found that I truly enjoy both. My passion … Continue reading
Posted in People & Places Tagged Abaqus, automation, C++, food, GitHub, Glyph, interns, OpenFOAM, plugins, scripting, Tau, This Is How I Mesh, UTA, Visual Studio 3 Comments